MARIO KART 8 DELUXE RACING LEAGUE
6 Qualifier Rounds → Semifinals → Grand Finals
- Friend Room Lobbies
- Normal Items
- Hard CPUs
- 24 Races
Top 4 from each qualifier round advance. Advancing players chosen equally from each lobby (if 2 lobbies, top 2 from each lobby advance, etc.)
About MK League
Show your racing skills in our 6th season of competitive Mario Kart 8 Deluxe racing! This league is perfect for both competitive and new Mario Kart players! Learn from some of the best MK players in the world in a friendly environment.
League is organized through the PLAYEX DISCORD.
We're excited to welcome players back!
Cash Prize Pool
75% of all registration entry fees
Top 4 players from each qualifier split the prize pool.
$9.99 per Qualifier, or $49.99 for all 6 Qualfiers
November 12 @ 4pm EST
December 10 @ 4pm EST
January 14 @ 4pm EST
February 11 @ 4pm EST
March 11 @ 4pm EST
April 15 @ 4pm EST
6 Qualifier Rounds (weeks 1-6) | Top 4 from each qualifier advance to playoffs
If repeat players appear in the top 2 each week, the 3rd place player will advance, etc.
Points are cumulative each week.
24 Races - 150cc - Friend Room Lobbies (players evenly divided) - Random Lobby Assignments
Semifinals (week 7) | 36 racers - top 4 from each qualifier, remaining 12 slots filled from top 12 scoring players at end of qualifiers that have not already qualified. Top 12 scoring players advance to finals.
24 Races - 150cc - 3 Friend Room Lobbies (snake seeding based on final qualifier scores)
Grand Finals (week 8) | 12 racers - top half of playoffs. Final placement determined by cumulative score from finals races.
24 Races - 150cc - 1 FR Lobby
150cc speed setting
Lobby hosts must have a stable internet connection
Hard CPUs (in the event of a disconnection, the cpu replacing the player's points will be counted until the player reconnects to the lobby
All vehicles, gliders, and characters allowed
Smart steering is allowed
Lobby hosts are responsible for sending scores to tournament operator (a screenshot is fine; include CPU points if needed)
Track Repicks: repicking a track will result in a 10pt penalty if the repicked track is selected in roulette (if choosing random results in a repick, the penalty is not applied). Manually repicking a track that was selected by choosing random will apply the penalty.